Frissoncraft experiments

Worlds, grids,
and little minds.

Three browser-native Rust experiments: a living voxel archipelago, a continent made from billions of hex columns, and local GPU translation from English into executable AlgoLisp.

01 / WORLD

Voxel USA

A flooded, island-shaped USA rendered with hierarchical DDA. Watch farms, markets, ships, pirates, and 18,000+ AlgoLisp agents run a live economy across eight browser workers.

WebGPUvoxel DDAclient simulation
Enter Island USA →
02 / GRID

Hexgrid USA

A 16,384 × 8,192 map where colors, borders, water, elevation, and cities share one resampled flat-top hex grid backed by a paged GPU atlas.

WebGPU134.2M cellsvirtual texture
Open the hex grid →
03 / LANGUAGE

English → AlgoLisp

Try the same trained 60.5M-parameter translator through a native WebGPU compute backend and a WebGL2 fragment-shader fallback. Everything runs locally and generated programs are validated by the Rust AlgoLisp runtime.

Rust/WasmWebGPU + WebGL2local inference
Compare both demos →